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Free VRay Material Downloads - VRaySchool





V-Ray Material Free Download




If you are looking for a way to create realistic and stunning renders in 3D, you might want to consider using V-Ray materials. V-Ray materials are special shaders that can simulate various surface properties and effects, such as plastics, metals, glass, skin, hair, light, and more. In this article, we will explain what V-Ray materials are, how they work, what types of V-Ray materials are available, and where you can find them for free or for a fee.




v ray material free download




What is V-Ray Material?




V-Ray material is a term for creating shaders in V-Ray, a rendering software for various 3D applications such as 3ds Max, SketchUp, Maya, Rhino, Revit, etc. V-Ray materials are optimized to work with all other aspects of V-Ray, such as lights, global illumination, sampling, etc., so they should always be used instead of native materials from the host application.


V-Ray materials have many benefits over native materials. They can:


  • Produce realistic results that also render quite fast



  • Be used in a number of ways to achieve different looks as needed



  • Support advanced features such as displacement, subsurface scattering, anisotropy, etc.



  • Be easily customized and edited using various parameters and maps



  • Be accessed from a large library of preset materials or downloaded from various sources



Types of V-Ray Materials




V-Ray offers a number of different material types for use with different purposes and effects. Each material type has its own parameters and options that can be adjusted to create the desired look. Here are some examples of the most common V-Ray material types:



Generic




The generic material is the most basic and versatile material type in V-Ray. It can be used to create a wide range of materials, from simple colors and textures to complex layered materials with reflections, refractions, translucency, etc. The generic material has many parameters that can be controlled by maps or values, such as diffuse color, reflection color, refraction color, roughness, glossiness, bump, normal, displacement, etc.


An example of a generic material is a plastic material. To create a plastic material, you can use a diffuse map or color to define the base color of the plastic, a reflection map or color to define the amount and color of the reflection, and a glossiness map or value to define the smoothness or roughness of the reflection. You can also use a bump map or value to add some surface detail to the plastic.


Emissive




The emissive material is used to create materials that emit light, such as light bulbs, neon signs, screens, etc. The emissive material has a simple parameter called color that defines the color and intensity of the light emission. The emissive material can also be controlled by a temperature value that defines the color temperature of the light emission in Kelvin. The emissive material can cast direct and indirect illumination on other objects in the scene.


An example of an emissive material is a neon sign. To create a neon sign, you can use a color map or value to define the color of the light emission, and a temperature value to define the color temperature of the light emission. You can also use a texture map or value to define the shape and size of the light emission.



Two Sided




The two sided material is used to create materials that have different properties on the front and back sides, such as leaves, paper, cloth, etc. The two sided material has two parameters called front material and back material that define the materials to be used on each side. The two sided material can also have a translucency map or value that defines how much light can pass through the material from one side to the other.


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An example of a two sided material is a leaf material. To create a leaf material, you can use a generic material for the front material and another generic material for the back material, with different diffuse colors and textures to define the front and back colors of the leaf. You can also use a translucency map or value to define how much light can pass through the leaf and create a backlighting effect.


Car Paint




The car paint material is used to create materials that simulate car paint, with a base color, a clear coat, and metallic flakes. The car paint material has several parameters that can be controlled by maps or values, such as base color, reflection color, flake color, flake density, flake size, flake orientation, coat color, coat glossiness, etc. The car paint material can also have a bump map or value to add some surface detail to the paint.


An example of a car paint material is a metallic red paint. To create a metallic red paint, you can use a red color for the base color, a white color for the reflection color, a silver color for the flake color, and a high value for the flake density and size. You can also use a black color for the coat color and a high value for the coat glossiness to create a clear coat effect. You can also use a bump map or value to add some scratches or dents to the paint.



Subsurface Scattering




The subsurface scattering material is used to create materials that simulate the effect of light scattering inside a translucent or semi-transparent object, such as skin, wax, marble, milk, etc. The subsurface scattering material has several parameters that can be controlled by maps or values, such as diffuse color, scatter color, scatter radius, scatter depth, scatter phase, etc. The subsurface scattering material can also have a reflection map or value to add some specular highlights to the surface.


An example of a subsurface scattering material is a skin material. To create a skin material, you can use a skin texture for the diffuse color, a red color for the scatter color, and a low value for the scatter radius and depth. You can also use a scatter phase map or value to define the direction of the light scattering inside the skin. You can also use a reflection map or value to add some glossiness and reflection to the skin.


Hair




The hair material is used to create materials that simulate hair, fur, grass, etc. The hair material has several parameters that can be controlled by maps or values, such as root color, tip color, primary specular color, secondary specular color, primary specular glossiness, secondary specular glossiness, etc. The hair material can also have a transmission map or value to define how much light can pass through the hair strands.


An example of a hair material is a brown fur material. To create a brown fur material, you can use a brown color for the root color and tip color, a white color for the primary specular color and secondary specular color, and a low value for the primary specular glossiness and secondary specular glossiness. You can also use a transmission map or value to define how much light can pass through the fur strands.



VRscan




The VRscan material is used to create materials that are based on scanned real-world materials, such as fabrics, leather, wood, metal, etc. The VRscan material uses a special file format that contains the information of the material's appearance from different angles and lighting conditions. The VRscan material can produce very realistic and accurate results without the need for tweaking any parameters or maps. The VRscan material can also have a bump map or value to add some surface detail to the material.


An example of a VRscan material is a leather material. To create a leather material, you can use a VRscan file that contains the scanned data of a real leather sample. The VRscan file will automatically define the color, texture, reflection, glossiness, etc. of the leather material. You can also use a bump map or value to add some wrinkles or stitches to the leather material.


Bump Blend




The bump blend material is used to create materials that have multiple bump maps blended together, such as tiles, bricks, pavement, etc. The bump blend material has two parameters called base material and coat material that define the materials to be blended together. The bump blend material also has a blend amount map or value that defines how much of the coat material is visible over the base material. The bump blend material can create complex surface details without increasing the geometry of the object.


An example of a bump blend material is a tile material. To create a tile material, you can use a generic material for the base material and another generic material for the coat material, with different diffuse colors and textures to define the color and pattern of the tiles. You can also use a blend amount map or value to define how much of the coat material is visible over the base material, creating gaps or grout between the tiles.



Multi Material




The multi material is used to create materials that have multiple sub-materials assigned to different parts of the object, such as a car, a house, a character, etc. The multi material has a parameter called number of materials that defines how many sub-materials are included in the multi material. The multi material also has a list of sub-materials that can be any other V-Ray material type. The multi material can be applied to an object using material IDs or face selections.


An example of a multi material is a car material. To create a car material, you can use a multi material with several sub-materials, such as a car paint material for the body, a glass material for the windows, a metal material for the wheels, a leather material for the seats, etc. You can also use material IDs or face selections to assign the sub-materials to the corresponding parts of the car model.


Outline Override




The outline override material is used to create materials that have an outline effect around the edges of the object, such as cartoons, comics, sketches, etc. The outline override material has two parameters called base material and outline color that define the materials to be used for the object and the outline. The outline override material also has an outline width map or value that defines the thickness of the outline. The outline override material can create stylized and artistic renders without using post-processing effects.


An example of an outline override material is a sketch material. To create a sketch material, you can use a generic material for the base material and a black color for the outline color. You can also use an outline width map or value to define the thickness of the outline, creating thin or thick strokes around the object.


Sources of V-Ray Materials




V-Ray materials can be created from scratch using the V-Ray Material Editor or downloaded from various sources online. Some sources offer free V-Ray materials while others require a subscription or a payment. Here are some examples of the sources where V-Ray materials can be found:



V-Ray Material Library Browser




The V-Ray Material Library Browser is a built-in feature of V-Ray that allows you to access hundreds of preset materials that are ready to use in your scenes. The V-Ray Material Library Browser has materials for various categories, such as architecture, automotive, fabrics, food, metals, organic, etc. The V-Ray Material Library Browser also has a search function and a preview window that let you find and test the materials easily. The V-Ray Material Library Browser is free to use for all V-Ray users.


Poliigon.com




Poliigon.com is a website that offers high-quality textures, models, and HDRIs for 3D rendering. Poliigon.com has textures for various categories, such as bricks, concrete, fabrics, metals, wood, etc. Poliigon.com also has models for various categories, such as furniture, plants, vehicles, etc. Poliigon.com also has HDRIs for various environments, such as cityscapes, landscapes, interiors, etc. Poliigon.com has a free section where you can download some of the assets without paying anything. Poliigon.com also has a subscription plan where you can access all of the assets for a monthly or yearly fee.


CGAxis.com




CGAxis.com is a website that offers free PBR materials and 3D models for 3D visualization. CGAxis.com has PBR materials for various categories, such as bricks, concrete, fabrics, metals, wood, etc. CGAxis.com also has 3D models for various categories, such as furniture, plants, vehicles, etc. CGAxis.com has a free section where you can download some of the assets without paying anything. CGAxis.com also has a premium section where you can access more of the assets for a one-time payment or a subscription plan.



Vray-Materials.de




Vray-Materials.de is a website that offers free vray materials from a community-driven website. Vray-Materials.de has vray materials for various categories, such as architecture, automotive, cloth, food, glass, liquid, metal, organic, others, etc. Vray-Materials.de also has a rating system and a comment section that let you rate and review the materials. Vray-Materials.de also has a news section and a forum where you can get updates and interact with other users. Vray-Materials.de is free to use for all vray users.


Conclusion




V-Ray materials are powerful and versatile tools that can help you create realistic and stunning renders in 3D. V-Ray materials can simulate various surface properties and effects, such as plastics, metals, glass, skin, hair, light, and more. V-Ray materials can also be customized and edited using various parameters and maps. V-Ray materials can also be accessed from a large library of preset materials or downloaded from various sources online. Some sources offer free V-Ray materials while others require a subscription or a payment.


If you want to learn more about V-Ray materials and how to use them in your projects, you can check out the following resources:


  • [V-Ray Material Editor](^1^) - A guide to the V-Ray Material Editor where you can create and edit V-Ray materials.



  • [V-Ray Material Library Browser](^2^) - A guide to the V-Ray Material Library Browser where you can access hundreds of preset materials.



  • [V-Ray Material Library](^3^) - A guide to the V-Ray Material Library for SketchUp where you can find ready-to-use materials.



  • [Poliigon.com](^4^) - A website that offers high-quality textures, models, and HDRIs for 3D rendering.



  • [CGAxis.com] - A website that offers free PBR materials and 3D models for 3D visualization.



  • [Vray-Materials.de] - A website that offers free vray materials from a community-driven website.



We hope this article has helped you understand what V-Ray materials are, how they work, what types of V-Ray materials are available, and where you can find them for free or for a fee. If you have any questions or feedback, please feel free to leave a comment below. Happy rendering!



FAQs




Here are some frequently asked questions and answers related to V-Ray materials:


  • What is the difference between V-Ray materials and native materials?V-Ray materials are special shaders that are optimized to work with all other aspects of V-Ray, such as lights, global illumination, sampling, etc. Native materials are the default materials from the host application, such as 3ds Max, SketchUp, Maya, etc. V-Ray materials have more benefits over native materials, such as producing realistic results, supporting advanced features, being easily customized and edited, etc.



  • How can I create V-Ray materials from scratch?You can create V-Ray materials from scratch using the V-Ray Material Editor, which is a window where you can create and edit V-Ray materials. The V-Ray Material Editor has a toolbar, a material list, a preview window, and a parameter rollout. You can use the toolbar to create new materials, load or save materials, assign materials to objects, etc. You can use the material list to select and organize the materials. You can use the preview window to see how the materials look under different lighting conditions. You can use the parameter rollout to adjust the properties and options of the materials.



  • How can I apply V-Ray materials to objects?You can apply V-Ray materials to objects using different methods depending on the host application. For example, in 3ds Max, you can use the Material Editor or the Slate Material Editor to drag and drop the materials onto the objects or their names in the scene. In SketchUp, you can use the Paint Bucket tool to click on the objects or their faces with the materials selected in the Materials panel. In Maya, you can use the Hypershade window to drag and drop the materials onto the objects or their names in the Outliner.



  • How can I download V-Ray materials from online sources?You can download V-Ray materials from online sources by visiting the websites that offer them and following their instructions. Some websites may require you to register or pay for an account before you can download the materials. Some websites may provide you with a download link or a file that you can save on your computer. Some websites may provide you with a VRscan file that you can load in the V-Ray Material Editor.



  • How can I use VRscan materials in my scenes?You can use VRscan materials in your scenes by loading them in the V-Ray Material Editor and applying them to your objects. To load a VRscan material, you need to create a new VRscan material in the V-Ray Material Editor and click on the file icon next to the VRscan file parameter. Then you need to browse and select the VRscan file that you downloaded from an online source or scanned yourself. To apply a VRscan material to an object, you need to drag and drop it onto the object or its name in the scene.



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